Drakengard 3 is a narrative-driven action game that shows some promise at the beginning, when it presents intriguing characters and mysteries with a striking, aggressive tone, and a serviceable combat system. As the game goes on, however, it gets dragged down by repetition: characters never evolve beyond their initial characterization, levels are reused ad aeternum, and the combat boils down to using the same combo over and over again.
The game β which serves as a prequel to the first two Drakengards β opens with a narration typical of the genre, the one that functions as an introduction to the fantastical world where the story takes place. The narrator talks about the sudden [...]
Nier is a melancholic Action RPG that succeeds in developing a fascinating cast of tragic characters, who are trapped inside a ruthless cycle of senseless violence and death. Sadly, the game is also marred by some baffling design choices that aggravate its most serious problem: repetition.
Nier opens with a desolate, snow-laden post-apocalyptic world. An old man is hiding inside a crumbling mall with his daughter, while shade-like creatures roam the streets. Heβs powerless against them and, to make things worse, his daughter is suffering from a strange affliction. The man, however, has a special book with magical powers, which offers him a Faustian bargain: the book will grant [...]