Lara Croft, always looking for a lost city, hunted by ancient organizations, chasing the ghost of her dead father. Rise of the Tomb Raider builds upon the foundations of its predecessor, with a more carefully written story – that is not at odds with the gameplay anymore – and complex level design. The decision to put the act of raiding tombs as a side-activity in a Tomb Raider game remains head-scratching, but the game succeeds at what it sets out to do: provide exciting set-pieces.
This time, Lara Croft is in search of the lost city of Kitezh. Her father lost his credibility – and life – chasing the so-called Divine Source, which is supposedly hidden in the city and capable [...]
One of the most important elements of a game – or any other piece of art – is its consistency. It’s important to observe how its various elements connect with each other: whether they work together to expand the core ideas being discussed or end up contradicting one another, diminishing the overall impact of the experience. There is even a specific term to refer to this problem when it comes to videogames and the case when the story and the gameplay are in direct conflict: “ludonarrative dissonance”. Tomb Raider, the reboot released by Square Enix in 2013, fails precisely when it comes to this aspect. Its story may be mature and its gameplay may work well when viewed in [...]