The first Titanfall felt like a prototype: a great prototype, but a prototype nonetheless. It had a bizarre campaign carelessly thrown inside multiplayer battles and, despite building a solid gameplay foundation, presented nothing that came close to using it to its full potential. It was a barebones game that was bound to become outdated as soon as its sequel launched. Titanfall 2 indeed offers a more complete package, with a separate campaign mode and a more robust multiplayer, but it still could have gone a step further in some areas.
Titanfall 2’s story is as paper-thin as the first one. We have the evil IMC – the oppressors – and the good Militia – the rebels. What they [...]
Titanfall is an excellent example of the problem of restricting all modes of a game to online matches. After all, despite injecting to its worn-out genre new mechanics that finally renew and expand the possibilities of an FPS, Titanfall fails to fully develop them, limiting the player experience.
The game’s story, which is told in an online campaign mode, is considerably simple. With the expansion of mankind throughout space, two factions go to war, fighting to control some planets. The factions are the Militia and the IMC (Interstellar Manufacturing Corporation).
The narrative, however, doesn’t make much effort to explain in detail the reasons for the war, [...]