Star Wars Jedi: Fallen Order wears its inspirations on its sleeve. It takes some bits of level design directly from Bloodborne, tries to emulate Uncharted’s set-pieces, mixing them with a Metroidvania structure while copying Metroid Prime’s 3D Map, and finishes the project with a Star Wars coat of paint. Fallen Order, however, fails to build a cohesive whole, not quite matching the quality of any of the games that inspired it.
The protagonist is young padawan Cal Kestis, who survived order 66 and is trying to lay low working as a scrapper, salvaging ships, until the day he is forced to break his cover to save a friend’s life in an accident. The Empire is right onto him, [...]
The first Titanfall felt like a prototype: a great prototype, but a prototype nonetheless. It had a bizarre campaign carelessly thrown inside multiplayer battles and, despite building a solid gameplay foundation, presented nothing that came close to using it to its full potential. It was a barebones game that was bound to become outdated as soon as its sequel launched. Titanfall 2 indeed offers a more complete package, with a separate campaign mode and a more robust multiplayer, but it still could have gone a step further in some areas.
Titanfall 2’s story is as paper-thin as the first one. We have the evil IMC – the oppressors – and the good Militia – the rebels. What they [...]
Titanfall is an excellent example of the problem of restricting all modes of a game to online matches. After all, despite injecting to its worn-out genre new mechanics that finally renew and expand the possibilities of an FPS, Titanfall fails to fully develop them, limiting the player experience.
The game’s story, which is told in an online campaign mode, is considerably simple. With the expansion of mankind throughout space, two factions go to war, fighting to control some planets. The factions are the Militia and the IMC (Interstellar Manufacturing Corporation).
The narrative, however, doesn’t make much effort to explain in detail the reasons for the war, [...]