One of the most important elements of a game – or any other piece of art – is its consistency. It’s important to observe how its various elements connect with each other: whether they work together to expand the core ideas being discussed or end up contradicting one another, diminishing the overall impact of the experience. There is even a specific term to refer to this problem when it comes to videogames and the case when the story and the gameplay are in direct conflict: “ludonarrative dissonance”. Tomb Raider, the reboot released by Square Enix in 2013, fails precisely when it comes to this aspect. Its story may be mature and its gameplay may work well when viewed in [...]