God of War 2 is a fairly safe sequel that capitalizes on the same elements of the first game for great effect, bringing a violent revenge-driven protagonist, and a simple yet effective combat system, while expanding the scope of the adventure. It brings some new ideas to the table, but they could have been developed more.
In the story, the protagonist, Kratos, after becoming the God of War himself, cannot control his violent instinct and thirst for blood, raging unmotivated war throughout the lands. Consumed by hatred, the warrior has become the second version of his archenemy, Ares. To contain the Spartan’s violence, then, Athena and Zeus plot his downfall, which will [...]
Marking the biggest change of direction in the franchise in years, The Legend of Zelda: Breath of the Wild redefines the concept of “open world,” bringing an immense setting filled with the most varied forms of exploration and interaction. Also changing the format of its dungeons, combat mechanics, narrative structure and even the sound design of the series, the title represents a triumph in renewal, resuscitating the energy of elements long fossilized, without fear of subverting them when necessary .
The very name of the game already points to its most important component: the vastness of Hyrule’s wilderness and the sense of freedom tied to it. While in previous [...]
The ambition of Assassin’s Creed 3 is both its strength and its Achilles heel. The scope of its world and the number of activities available can certainly impress players, since at one instant they will be bombarding ships in a storm on the high seas and, in the next, they will be hunting foxes with traps in a forest. With so much diversity, it is at least understandable that the developers have been unable to craft such moments with the complexity they deserved.
Finally abandoning the Renaissance aesthetic, the franchise here moves on to the period of the American Revolution. The premise of Assassin’s Creed, after all, has always allowed a huge change of setting. Desmond, the [...]
Paper Mario: Sticker Star is one of the most unusual entries in its franchise thanks to a controversial decision by Shigeru Myamoto. Treating the great volume of story in the previous games as unnecessary fat, Nintendo’s most important developer advised the development team to rip it out from the adventure as much as possible, thereby shifting the focus to its main mechanic: the use of stickers.
The story, however, has not been completely removed from the game, being only simplified. In the midst of festivities commemorating the passage of the famous Sticker Star, Bowser performs the only action expressly forbidden by local conventions – touching the star –, which results in [...]
The Assassin’s Creed franchise has become so successful that its producer (Ubisoft) has adopted the strategy of releasing one title per year. It was inevitable, therefore, that this business plan would begin to generate games that would clearly show signs of an uncreative development cycle, being simply devoid of a reason to exist. For this reason, it is surprising that it’s only the fourth game in the franchise, Assassin’s Creed Revelations, the first one to truly expose these problems.
In order to finish the stories of the previous protagonists, Ezio Auditore da Firenze and Altaïr ibn-La’Ahad, Assassin’s Creed Revelations’ follows the last days of the two [...]
It is absolutely fitting that the director of The Last Story, Hironobu Sakaguchi, is the creator of the Final Fantasy series. After all, The Last Story is a JRPG that, unlike the latest releases of the famous but ironically endless Square Enix franchise, develops its ideas and characters in a mature, but modest way.
The plot is pretty basic: Zael, the young protagonist, encounters a beautiful but strange girl in the market of a great city one day. And, after helping her escape from the local guards, falls in love with her before discovering that she is, in fact, the princess of that kingdom, Calista.