Dark Souls II: The Scholar of the First Sin is a poor follow-up to its classic, genre-defining predecessor. It not only shows a complete lack of understanding of what made the first Dark Souls amass such a cult following in the first place, following its marketing instead of its design, but it also fails at pushing the series to a new direction focused on difficulty.
The game’s opening cutscene – which shows a man forget about his family, alienating anyone who wants to play as a female character – talks about an accursed land where people branded with the mark of the undead go to try to prevent their ultimate fate: to lose their memories, feelings, and sense of self, becoming [...]