3D Mario games have always excelled at renewing themselves, making their most basic mechanics – like jumping – more interesting in the most imaginative ways possible, either by abusing and twisting gravity in Super Mario Galaxy or by prolonging the jump in Super Mario Sunshine. The current 2D titles appear to follow a different guideline, basing their design on familiar elements while highlighting their main gimmick: the Wii version, for example, focused on its multiplayer mode and was reasonably successful. The point of New Super Mario Bros. 2, however, is the collection of coins, which is a poor decision that goes against the intricate level design that [...]