To better understand Immortals Fenyx Rising – the action-adventure game developed by Ubisoft about a Greek warrior named Fenyx, who is trying to stop a Titan from ruling the world – it’s important to compare it to The Legend of Zelda: Breath of the Wild. This is not because of their many superficial similarities – as it blatantly borrows many ideas, mechanics, and even the general art style from Nintendo’s behemoth – but because of their stark differences in structure. At a first glance, they may appear to be very much alike, but the core of both games couldn’t be more distinct.
Breath of the Wild is all about the exploration of a fully realized post-apocalyptic fantasy world. [...]
A Plague Tale: Innocence is a stealth-adventure game that greatly succeeds in setting up an intriguing story and building an engrossing, oppressive atmosphere: it’s a game that excels in mood and tension. Unfortunately, it’s also one that is bogged down by an increasing amount of silliness and an underwhelming ending.
Our young protagonist, Amicia de Rune, is the daughter of a French lord and lives with her family in a wealthy state in the 14th century. She’s introduced to us as a hunter, going out with her father and her dog, Lion, to look for game. Eventually, they come across a bizarre sight: a destroyed area of the forest, where a dark hole seems to hide some vicious [...]
“Time marches on and sooner or later you realize it is marching across your face.”
Lake is a game about a specific time in some people’s lives, usually when they are in their thirties or forties and suddenly realize that everything has passed in the blink of an eye. It was just yesterday that they were going to school, worried about grades and homework, and now they’re adults with bills and responsibilities. Their childhood friends are now married and with kids, living in another town. They were so busy working, studying, producing, and meeting deadlines that when they finally stop to take a breath, they realize that more than a decade has gone by. It’s a game about nostalgia [...]
Chorus is a competent space combat shooter that offers fast-paced action and a fascinating if underdeveloped story. The lack of mission variety can hold the experience back, but the game’s space dogfights are usually exhilarating enough to make up for it.
The protagonist is Nara, a former ace pilot of the Circle, a religious group that is wreaking havoc in the galaxy, trying to make people submit to their doctrines by force and killing those who refuse. She is a deserter in hiding, working as a simple scavenger for a man named Sav in the reclusive settlement of the Enclave.
Nara chose a job that wouldn’t let her forget her past deeds: while scavenging, she often comes [...]
Don’t let the charming, cute look of Tunic fool you: this game is more akin to Dark Souls than to the remake of Link’s Awakening. Its welcoming aesthetic is a ruse, locking you into a harsh and cryptic world, where enemies are merciless and the way forward is often concealed. It’s a game about secrets hidden in plain sight, about discovering things that were always there in front of you all along – you just didn’t know how to spot them.
In Tunic you play as a nameless fox, who wears a green tunic and brandishes a sword and shield. The game wears its inspirations on its sleeve: its aesthetic and top-down perspective harkens back to Zelda while the way you save, heal and, most [...]
The Forgotten City is a first-person adventure game concerned with the bearing culture and religion have on people’s lives: how they shape their worldview, dictate what is right and wrong, affect everyday decisions, and push them to certain behaviors. It’s also a time loop story and a rare one at that, in the sense that it cares much more about its themes and setting than about the gimmick itself.
The protagonist (we can select their gender and a brief backstory) wakes up on a riverbank one day with no memory of how they got there. Soon they meet a strange woman named Karen, who urges them to go look for a friend, who went to search the nearby ruins and never returned. [...]