Based on a Russian novel by Dmitry Glukhovsky, Metro 2033 is a FPS more concerned with atmosphere and worldbuilding than anything else. That leads to a bare-bones story, filled with paper-thin characters, that ends with an anti-war message that ultimately rings hollow and naïve. It succeeds where it tries to, but that is far from enough.
The world of Metro 2033 is its selling point. The setting is a post-apocalyptic Russia, where people were driven underground by hordes of devilish monsters and demons. They live in the subways, with scarce resources, and under constant attack of creatures and other desperate humans. The surface is radioactive, and the underground tunnels are [...]
The ambition of Assassin’s Creed 3 is both its strength and its Achilles heel. The scope of its universe and the number of activities available will certainly impress players, since at one point they will be bombarding ships in a storm on the high seas and, at the other, will be hunting foxes with traps in a forest. With so much diversity, it is at least understandable to attest that the developers have been unable to craft such activities with the complexity they deserved.
Finally abandoning the Renaissance aesthetic, the franchise moves on to the period of the American Revolution. The premise of Assassin’s Creed, after all, has always allowed similar modifications of [...]
The Assassin’s Creed franchise has become so successful that its producer (Ubisoft) has adopted the strategy of releasing one title per year. It was inevitable, therefore, that this business plan would begin to generate games that would clearly show a rushed development simply devoid of creativity. For this reason, it is surprising that only the franchise’s fourth game, Assassin’s Creed Revelations, is the first to expose such signs.
In order to finish the stories of the previous protagonists, Ezio Auditore da Firenze and Altaïr ibn-La’Ahad, Assassin’s Creed Revelations follows the last days of the two Assassins, although it devotes most of its time to explore Ezio’s mission. [...]
Lords of Shadow is a subtitle that many fans of the Castlevania franchise have come to fear. The first game to take that name changed the series direction to one more focused on action and spectacle. The level design that was based on exploration disappeared in favor of a much more furious combat system. Several old games were similar to the Metroid franchise because of their grand environments, feeling of desolation and little sense of direction. Lords of Shadow, on the other hand, remembered God of War, with its protagonist fighting with long chains, dismembering his enemies and climbing enormous structures. Mirror of Fate tries to reconcile the two genres, merging the Lords of [...]
With Alan Wake, Remedy Entertainment Games, responsible for the successful Max Payne series, shows that it spared no effort to create a horror game that is successful both in the story and the gameplay departments, although it slips now and then in some areas.
Alan Wake’s plot may seem cliché in a superficial analysis, but as soon as the events begin to intensify, it becomes considerably thought-provoking, imaginative, and well-crafted, revolving around the idea of retribution. The plot is simple: Wake is a successful writer who is going through a period of creative block. To clear his mind, the writer decides to move away [...]