Without battles, experience points, choices, jumps and weapons, Dear Esther is an unusual game. Its story is told by enigmatic voice messages that eventually contradict themselves, causing disorientation and confusion. It’s a strange game not only for its unique structure, but also for its distorted setting, built with a dreamlike atmosphere, which suggests that logic does not belong there at all.
The gameplay in Dear Esther could not be simpler. The player’s avatar is stuck on an island and the only possible action is to walk and observe the scenery, moving the camera – it is not even allowed to pick up objects. Thus, at the beginning of the game, the player is forced to [...]
Based on a Russian novel by Dmitry Glukhovsky, Metro 2033 is a FPS more concerned with atmosphere and worldbuilding than anything else. That leads to a bare-bones story, filled with paper-thin characters, that ends with an anti-war message that ultimately rings hollow and naïve. It succeeds where it tries to, but that is far from enough.
The world of Metro 2033 is its selling point. The setting is a post-apocalyptic Russia, where people were driven underground by hordes of devilish monsters and demons. They live in the subways, with scarce resources, and under constant attack of creatures and other desperate humans. The surface is radioactive, and the underground tunnels are [...]
Gone Home is an interesting narrative experiment. The developers want to tell a story only through elements of the environment, guiding the exploration but at the same time giving players some control over the narrative. However, they also rely on artificial elements to keep the story engaging, which ultimately contradicts their primary purpose.
Players will be Kaitlin Greenbriar, a young woman who has just returned from a long trip through Europe, on a rainy night on 1955, to come upon her house empty. A note from her younger sister, Sam, nailed to the door, apologizes and advises her not to look for her. The goal is to find out what happened to every member of the Greenbriar [...]
The ambition of Assassin’s Creed 3 is both its strength and its Achilles heel. The scope of its universe and the number of activities available will certainly impress players, since at one point they will be bombarding ships in a storm on the high seas and, at the other, will be hunting foxes with traps in a forest. With so much diversity, it is at least understandable to attest that the developers have been unable to craft such activities with the complexity they deserved.
Finally abandoning the Renaissance aesthetic, the franchise moves on to the period of the American Revolution. The premise of Assassin’s Creed, after all, has always allowed similar modifications of [...]
The Assassin’s Creed franchise has become so successful that its producer (Ubisoft) has adopted the strategy of releasing one title per year. It was inevitable, therefore, that this business plan would begin to generate games that would clearly show a rushed development simply devoid of creativity. For this reason, it is surprising that only the franchise’s fourth game, Assassin’s Creed Revelations, is the first to expose such signs.
In order to finish the stories of the previous protagonists, Ezio Auditore da Firenze and Altaïr ibn-La’Ahad, Assassin’s Creed Revelations follows the last days of the two Assassins, although it devotes most of its time to explore Ezio’s mission. [...]