Marking the biggest change of direction in the franchise in years, The Legend of Zelda: Breath of the Wild redefines the concept of “open world,” bringing an immense setting filled with the most varied forms of exploration and interaction. Also changing the format of its dungeons, combat mechanics, narrative structure and even the sound design of the series, the title represents a triumph in renewal, resuscitating the energy of elements long fossilized, without fear of subverting them when necessary .
The very name of the game already points to its most important component: the vastness of Hyrule’s wilderness and the sense of freedom tied to it. While in previous [...]
The Legend of Zelda: Skyward Sword is, to this date, the installment that appears to be the most influenced by the reception of its predecessors. Directed by Hidemaro Fujibayashi, Skyward Sword is a game of a lot of ups and downs, which tries to fix some of the flaws that plagued the series, but keeping what worked, and ultimately reaching irregular results.
The plot starts above the clouds, on a floating island called Skyloft. Its inhabitants live a bucolic routine, completely ignorant to the existence of any land beneath them. They carry several portions of pumpkin from one side of the place to the other and like to race on their Loftwings – birds that are spiritually [...]
The Legend of Zelda: Twilight Princess offers a much more complex and cinematic version of the formula adopted by the franchise after A Link to the Past. With a story marked by melancholy, and with more elaborate dungeons than its predecessor, the game impresses with its epic scope, although, for that, it gives up the element of mystery of the previous games, which surrounded the exploration of their fantastical universe.
Twilight Princess introduces its protagonist, Link, as a village kid, living in the bucolic Ordon, concerned only with the tasks of catering for the local cattle and his horse, Epona. When he is assigned the task of carrying a shield for a ceremony in Hyrule, [...]
The Legend of Zelda: The Wind Waker tries to differentiate itself from its predecessors by adopting an unique art style – cel-shaded to simulate a cartoon – and delivering an adventure lighter in tone. However, it’s simple and less-than-inspired design has led to the repetition of ideas and activities, making it the weakest 3D installment in the series to date.
The story of The Wind Waker begins the day Link is about to receive the green robes that symbolize his passage into adulthood. The festivities, however, are interrupted when a group of pirates, in pursuit of a gigantic bird, arrives on his island. After helping the pirates regain their leader, Link sees his sister being [...]
The ambition of Assassin’s Creed 3 is both its strength and its Achilles heel. The scope of its universe and the number of activities available will certainly impress players, since at one point they will be bombarding ships in a storm on the high seas and, at the other, will be hunting foxes with traps in a forest. With so much diversity, it is at least understandable to attest that the developers have been unable to craft such activities with the complexity they deserved.
Finally abandoning the Renaissance aesthetic, the franchise moves on to the period of the American Revolution. The premise of Assassin’s Creed, after all, has always allowed similar modifications of [...]